AI Insights · Timothy · April 2022
Top 5 Disney Games on Android in South Africa Q1 2022
Discover the performance of the top 5 Disney games on the Android platform in South Africa during the first quarter of 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Disney games on the Android platform in South Africa showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Marvel Contest of Champions from Kabam Games, Inc. saw a mixed trend in weekly revenue, peaking at approximately $8.5K in late December before dropping to around $1.1K in mid-January, and then fluctuating between $2.3K to $4K through the rest of the quarter. Weekly downloads for the game started at 894 and saw a slight dip mid-quarter, bottoming out at 616, but ended on a high note with 853 downloads in the final week. The weekly active users remained relatively stable, starting at 2.9K and ending slightly higher at 2.6K.
MARVEL Strike Force: Squad RPG by Scopely experienced a notable decline in weekly revenue from $2.7K at the end of December to $1.2K in early January, with some fluctuations, ultimately ending Q1 with $1.2K. The game’s weekly downloads started at 1.2K but dropped significantly to 179 by late February, before recovering to 1K by the end of March. The weekly active users also showed a downward trend, starting at 1.1K and ending at 796.
Star Wars™: Galaxy of Heroes from ELECTRONIC ARTS maintained a consistent weekly revenue, fluctuating between $662 and $1K throughout the quarter. Weekly downloads remained relatively stable, ranging from 232 to 384, and ending Q1 at 343. The game also maintained a steady number of weekly active users, starting at 7.2K and ending at 7.7K.
MARVEL Future Fight by Netmarble showed a decline in weekly revenue from $803 at the end of December to $213 in mid-March, before recovering to $700 by the end of the quarter. Weekly downloads saw a peak of 9.6K in early January, then declined to around 717 in early March, and ended with 1.3K by the end of March. Weekly active users started at 26.4K, peaked at 30.6K in early January, and then saw a gradual decline to 22.6K by the end of the quarter.
Pirates of the Caribbean: ToW from JOYCITY Corp. had a relatively low weekly revenue, peaking at $1.2K at the end of January before declining to $189 by the end of March. Weekly downloads started at 1.1K, saw a dip to 342 in early March, and ended at 371. The game's weekly active users showed a slight decline from 2.6K in late December to 2.2K by the end of Q1.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.